![]() ![]() SimCity's success and learning potential has earned it a place in video game history. Since its first release in 1989, SimCity spawned numerous sequels across multiple platforms. In SimCity 4, Maxis attempted to connect these two game franchises by giving players the ability to import their characters from The Sims into the city they created. The success of SimCity inspired a new wave of simulation games, including Will Wright's own life simulation game The Sims. Renamed to Micropolis to protect the franchise's trademark, this free version was made available for the One Laptop Per Child (OLPC) project, a non-profit organization that distributes affordable educational devices to children in developing nations. Expansin del videojuego de construccin de ciudades SimCity 4. In 2008, the original SimCity source code was released to the public under the GNU General Public Library (GPL). Players utilize critical thinking and problem solving skills to manage the construction of residential, commercial, and industrial areas in order to find a balance between what a local populace wants and what a growing city needs to survive. In one such scenario, players have to structurally and financially rebuild San Francisco after a major earthquake has devastated the city.Īt its core, SimCity is an educational game that teaches players the basics of urban planning and design. Many of these scenarios are based on real cities and corresponding historical events. In scenario mode, the game provides players with a pre-existing city map and a goal to be completed within a particular time frame. Depending on an individual's urban planning skills, players either watch their cities grow and prosper or wither and collapse as a result of their actions. Instead, players are given starting money and the freedom to build a city in any way they wish. While in sandbox mode, players have no predefined goals to meet. In sandbox games, players possess a blank map and can build a city from the ground up. In the SimCity games, players choose between a sandbox game or a scenario game. Thanks to these Missions (there are more than 80), we can simply drive around our city quietly in the different vehicles that we win or participate in some small jobs in the style of Driver or Grand Theft Auto.Originally published by Maxis and released in 1989, SimCity is a city-building simulation franchise created by legendary video game designer Will Wright. But there's more!īut the novelties do not end here, we have several levels of difficulty now to develop our city, two new disasters that we can also drive, the UFO and the Autosaurus Rex, we have at our disposal a tool to create signs and name the streets and we can even choose the architectural style of our city the Chicago of 1890, New York in 1940, Houston 1990 and today's Europe.Īnd now we come to the great novelty of this expansion, the Driving Missions. To control it, we are offered the traffic data report, with which we can locate the areas of greatest congestion in our city to improve them with the aforementioned transport infrastructures. Traffic is the obvious result that emerges from all this equation proposed by the transport tools. Thanks to all this we will be able to solve the transport problems that plague our city. You can click on a transportation network for example, and see the number of Sims using it and their method of transportation. We can focus our attention on a particular building and see how our Sims reach it and what means they use to do so. To begin with, we have a transport map and a route assistant in which we can see all the transport infrastructure that connects your cities globally and how each of our roads, bus lines, or subway lines work locally respectively. This issue is addressed from several points, but undoubtedly the idea that has been most emphasized is the transport and traffic in our city. Sim City 4 Rush Hour, tries to delve a little deeper into the way we manage our city. So, what's this game all about and what kind of content do we get? Well, let's talk about it! About the game But as is usual in this series of games, every single expansion adds a reasonable amount of content. Going by the name alone you probably have already guessed what is the main content of this expansion. Today we're going to be talking about one of these expansions, one released in 2003 for the fourth installment of EA's really successful city simulator game created by Will Wright, We are talking about Sim City 4 - Rush Hour. ![]() Even though it's no longer around, it used to be one of the biggest, and pretty much the best, city simulation game around. And they make sure this stays true even for their city simulation game. If there's one thing we can be sure about the most popular simulation game franchise that EA has to offer is that they love expanding their games through countless expansions. ![]()
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